All the world is a stage, And all the men and women merely players.
~Everyone’s favorite English bard
First, you must build a world.
There are several different camps out there, when it comes to world-building for a novel. And each camp will tell us something different, when we ask the questions we were always going to ask… the questions that pile up as we writers all sit down at our favorite writing desks, and open our notebooks/computers/etc. … when we try like hell to make sense of the places we’ve envisioned, the intricate worlds that thus far live only in our heads but yet are beautiful. Vibrant. Real.
- Do I need to build a world?
- How much of a world should I build?
- Do I build the whole world before writing a word of the story, or do I make it up as I write along?
- How much of my painstakingly-built-and-now-thoroughly-complex world needs to end up in my story?
To name a few. (There are so many questions!)
Where to start building?
The important thing to understand is that there is no right or wrong way to world-build, but if you gravitate toward the speculative fiction/science fiction/fantasy genres, chances are world-building will be a necessity for you at some point. Whether you design every aspect of the world, down to the smallest detail, before you write a word of the story; or create and pull pieces of the world in as you write along… your characters cannot exist in a vacuum.
I personally fall into the first category of world-builder. For me, creating the world where my characters will be born, grow up, meet each other, fight, go on adventures, suffer loss and find happiness, has to happen before I meet my characters. The world needs to have existed long before my characters’ stories begin, and could feasibly continue to exist long after my characters have departed from it.
Your characters cannot exist in a vacuum.
How much of the world should show up in your story? We are writers, descriptive people by nature, so of course if we had our way the worlds we’ve so painstakingly created would be captured on the page, in every last vibrant detail. But the reality is, not much of the world will actually show up in the story. World-building generally is more for you, the writer, than it is for the reader. Although we spend hours (days, months, years?) developing extensive historical, social and geographical complexities of the worlds we create, the story itself may contain only whispers of the detail we’ve meticulously planned.
We use world-building as metaphorical post-it notes, to highlight a cultural reference or a social norm, to provide a supportive context as for the reason our protagonist has to captain a sailing vessel instead of drive a car to the next town over. Our characters should be living, breathing, imperfect beings; they should screw up and feel losses and care about things (more on this in another post), but their choices and actions need to be grounded in the environment around them. However, it is a balancing act between providing the appropriate amount of context and over-explanation. Too much description and focus on the world, and not on the characters, will slow a story down and ultimately will prove distracting to a reader. You want to give your characters a place to travel, interact, grow and get into trouble, without sacrificing focus on key aspects of the plot or the characters themselves.
There are many, many resources and tools that can assist writers with world-building. I’ve linked a few here that I’ve used and found incredibly helpful:
The Ultimate Guide to World-Building – Writer’s Edit
World-Building for Every Genre: A Checklist – Writers Write
Fantasy World-Building Questions List – pcwrede.com
Additional Advice and Links to World-Building Tools – Fictorians.com
List of 42 World-Building Resources – The Dabbler
30 Days of World-Building Tool – Fantasy World-Builder Guide
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This is the second post in a 4-part series about The Big Magical Process of Making Words Happen (According to This Author).
Part 4: Our Journey Begins Now, But How? (or: To Plot or Not to Plot)
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